Synorigin

Checking a game concept

Games are mechanics wearing a setting. An originality check reads the mechanic.

This page demonstrates the method, not a recorded session. Synorigin has not been publicly benchmarked on this specific medium, so nothing below is presented as a transcript. The reasoning shown is the same reasoning that produced the recorded results linked at the bottom, applied here.

Mechanic, not setting

Two games can share a setting and play nothing alike, or share almost no surface detail and be the same game underneath. A useful originality read has to work at the level of the mechanic, which is the same problem as evaluating a product concept.

The closest recorded demonstration is the thank-you note app check. It separated the underlying mechanic - analysing a person's history to generate output matching it - from the application it was dressed in, and found the mechanic was already shipping in Google Smart Compose and in ghostwriting tools. The application was new; the mechanic was not. A game concept gets read the same way.

What a result contains

Naming collisions are flagged separately

If a working title collides with an active registered trademark in the same category, that is escalated as a legal matter rather than a creative one, in noticeably stronger language. The Westfield check shows exactly how that escalation reads and how it differs from ordinary similarity.

What it will not do

It will not predict whether a game will find an audience, and it will not evaluate whether the design is fun. It reads the concept for overlap and hands back the gap.

Recorded results this is based on

Check your own idea